Maths fluency: times tables and number facts to 20, right and quick
A maths fluency tool for times tables, sums to 10 and sums to 20, practised until they are right and quick. Practise until you stop, take a practice test or race the clock, and see per table what is not there yet. Free, no account, and nothing is stored.
How it works
Pick a tile
Times tables, Sums to 10 or Sums to 20. For the tables you switch on which ones take part, from 1 to 12. For the sums you pick Add, Subtract or Add and subtract.
Choose how to answer
Typing, or Multiple choice: four buttons with one right answer. On the classroom board the keys 1 to 4 pick an answer as well.
Practise, Practice test or Race
Practise carries on until you press Stop. A practice test has a fixed number of sums or a fixed time. A race gives you a few seconds per sum and ends at the first mistake.
See what is not there yet
The result shows per table or kind of sum how many were right and which were not quick yet. "Practise the ones I missed" carries on with exactly those.
What is maths fluency?
A number fact is fluent when a child knows the answer without working it out. Seven eights is then not seven sevens and one more seven, but simply 56. That is what makes the maths after it lighter: a child who still has to think about a table in the middle of a division loses the thread.
So quick counts as much as right here. The tool times every answer. A sum that was right but took longer than a few seconds is marked "not quick yet" in the result. That is the same idea as the Multiplication Tables Check in England: knowing a fact means knowing it fast.
This page is about that right and quick. How a child learns the tables one at a time is on Times table practice. Adding and taking away up to a thousand, from number bonds to crossing ten, is on Mental maths practice.
Practise, practice test or race
In Practise the tool keeps track of what went wrong or took too long. Those sums come back more often, and so do the ones around them: after a slip on 7 × 8 you also get 7 × 7, 7 × 9 and 8 × 7. Right and quick twice in a row, and a sum goes back to its normal turn.
A practice test lasts 20, 50 or 100 sums, or 1, 2, 3 or 5 minutes. It does not say whether an answer was right until the end, so a child keeps going as in a times tables test on paper. Then the result comes per table or kind of sum. A table that came up at least five times in that test, right every time and mostly quick, can be printed on a times tables certificate. A practice test of twenty sums over ten tables is too short for that, and the result says so.
The race is against the clock: 10, 5, 3 or 2 seconds per sum. It ends at the first mistake or when the time runs out, and shows how many sums you got and where it went wrong. The record for that choice and that pace stays in the browser.
What the teacher sees
As a guest the teacher sees nothing, because there is nothing: the sums, the answers and the name on the certificate stay in the browser and are never sent to Reppilo.
With a class under the school, on the school licence, a pupil signs in with their class code. They see no tiles and practise at their own level straight away. The tool picks tables or sums for each round: whichever they are furthest behind on for what their class is expected to know, or else whichever they practised longest ago. The teacher sees in the class grid who stands where and which facts are not quick yet. What a pupil practises is kept for a year and then removed.
A pupil with an account can take a practice test or a race too, under Choose your own tables or Choose your own sums. Those sums go into the class grid but do not count towards their level: a race is a challenge, not a measurement.
The teacher can also set a test, for one pupil, a few or the whole class, with a closing date if needed. The pupil then sees There is a test ready for you as soon as they open the tool. For each pupil the teacher sees whether they have not started, are working on it or have finished, and after that the score, what went wrong and what was not quick yet. After the test comes a one-line suggestion that the teacher can take on as a practice focus: those facts then come up more often, until they are right and quick. On the class page the teacher sees who is practising right now, and there is a printable report for a pupil, the class or a test.
A times tables race with the whole class
On the school licence the class can also play together. The teacher chooses Together on the board, and the pupils sign in with the class code and choose Together too. Everyone gets the same 10, 20 or 30 sums in the same order and types the answer. A mistake leaves the right answer on screen for a moment: it costs time, but nobody is knocked out. Whoever gets the most right wins.
The board shows a bar for each pupil, with the leaders named above it. Which tables or sums come up is set on the class page under Playing together. Every sum goes into the class grid, but not into the pupil's level: in a race with the class the point is the game, not the time per sum.
Frequently asked questions
Do I need an account?
No. Practise, the practice test, the race and the certificate all work without one. Nothing is sent to Reppilo then: the sums, the answers and the result stay in the browser.
Can the teacher see what a pupil practises?
Yes, when the pupil signs in to a class at a school with the school licence. The teacher then sees their level and which facts are not quick yet. A pupil who practises as a guest leaves nothing behind, so there is nothing for anyone to see.
Can I link to one exercise?
Yes. Choose the tables or sums and copy the address from the address bar: that is the link. A link like /en/maths-fluency?practise=times-tables&tables=6,7 opens the tool with the 6 and 7 times tables already on. With ?practise=sums-to-20&sums=minus the take-away sums to 20 are ready.
Does it help with the Multiplication Tables Check?
It is practice for it, not the check itself. The check in England, taken at eight or nine, gives six seconds per question on the tables up to 12. A race at 5 seconds per sum is a little stricter than that, and a practice test of 20 sums is close to its length.
When does a child get a times tables certificate?
After a test on the times tables, for each table that came up at least five times in that test, right every time and mostly quick. A table with one mistake is left off. You type the name yourself, or leave the line empty to write it by hand; the name is never stored and only printed.
Is Multiple choice or Typing better?
Typing tells you more: with four buttons a quarter of the guesses are right. Multiple choice suits a child who does not type quickly yet, a tablet, and the board at the front when the whole class looks at one screen. At a pupil's own level, and in the times tables race with the class, where everyone plays on their own screen, it is always typing.
Does it cost anything?
No. The tool is free and without adverts, including the practice test, the race and the certificate. A school only pays for the class: signing in with a code, the levels, the class grid and the times tables race with the class.
Other tools
- Timer
Timer and stopwatch with large digits and a sound at the end.
- Whiteboard
Write and draw on the board, with markers, an eraser and lines or squares.
- Maths flash cards
Sums flash up on the board one at a time while the class writes the answers down.
- Verb tenses
Fill in the verb in the sentence. Present, past and present perfect. On your own, or as a game with the whole class.
- At your level
- Together