Practise in class. And carry on at home.
Short exercises for arithmetic, language and telling the time. Works straight on the whiteboard, no account needed.
Short exercises for arithmetic, language and telling the time. Works straight on the whiteboard, no account needed.
Type the answer to a times table sum and find out straight away. You choose the tables yourself, from 1 to 12.
Type the answer to an addition or subtraction sum and find out straight away. You choose the kinds of sum yourself.
Move the hands yourself, with or without the digital time beside them. With practice rounds.
Sums flash up on the board one at a time while the class writes the answers down.
Times tables and sums to 10 and 20, until they are right and quick. Practise until you stop, with a practice test and a race against the clock.
Fill in the verb in the sentence. Present, past and present perfect. On your own, or as a game with the whole class.
Timer and stopwatch with large digits and a sound at the end.
Write and draw on the board, with markers, an eraser and lines or squares.
Split the class into random groups, by number of groups or by group size.
Put your class on the wheel and spin it. Whoever comes up is next.
Roll one to six dice on the classroom board, with six, ten, twelve or twenty sides.
Guess the word letter by letter, with English word lists.
Connect four on the classroom board, with two players, against the computer or against a classmate.
Type the text out and watch your speed run alongside. At your own pace, with your class, or the challenge of the week.
Type your own words and turn them into a word search. Solve it on the board or print it.